W tym filmie przeróbki SteamVR i dodawanie własnych funkcjonalności i interakcji:
- Pozy dłoni na klamce od drzwi (przeróbka SteamVR)
- Własny przełącznik np. światła
unity, VR, blender, gamedev
W tym filmie przeróbki SteamVR i dodawanie własnych funkcjonalności i interakcji:
W tym filmie:
W tym filmie
W tym filmie:
After gamejam, the first thing I wanted to upgrade was the transparent sprite of the main character. Normal sprites on C64 are 1-bit with values that represent pixels: transparent or color/opaque. Then the color of opaque pixels can be set in the program. Each sprite can be 24 pixels wide so each line of a sprite is represented by 3 bytes.
Continue reading „Plumber’s Smile – the graphics update”Another day another post – that’s because I want to get up to speed to the current state of the game after the gamejam. So next thing I would like to show and write how I approached it is the level design. It would be best to just see the final gamejam result of one level showing the main gameplay mechanic:
Continue reading „Plumber’s Smile – the pipes”The thing I wanted to show first is the way I did the character design and animation. As I already mentioned the first version of the game was made during Global Game Jam in Czestochowa, Poland. The jam site was in a small university hall and one advance was a whiteboard on which everyone could brainstorm with other teammates. As I was the only one in my „team” there wasn’t much brainstorming.
Continue reading „Plumber’s Smile – the character”Plumber’s Smile is my C64 work in progress game that I started to create during Global Game Jam 2020 and now I’m developing further.
Continue reading „Plumber’s Smile – C64 game about pipes made in Turbo Rascal”